
In some cases, launching the game in windowed mode (by adding "-windowed" without quotations) to the launch options in the Steam properties for the game also helps with this. Make sure to set anti-aliasing to use "application settings".Ģ) Click where it says "AMD VISION Engine Control Center"Ĥ) Click where it says "3D Application Settings"ĥ) Look for where it says "Anti-Aliasing Mode" and set it to "Use application settings"Ģ) Click where it says "NIVIDA Control Panel"Ĥ) Click on the Global Settings or for advanced users you can Add ROGame.exeĥ) Look for where it says "Antialiasing - Mode" and set it to "Application-controlled" This is a bug with the game that appears when you are forcing anti-aliasing through your graphics card's control panel. That's it! In the future it will be working on dedicated servers again.If your Settings menu and weapon selection screen are blank OR if you get an entirely black screen:

When loading a Workshop map in game, click the mutator tab and select the sound mutator. Location specific death sounds: horrible gurgling and screaming and quiet headshot deaths "Cinematic" death effects: Screen and audio fade. Shoot off helmets: Chance for helmets (only helmets) to be blown off by gunshots or explosions (RO2 only) Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.

Blood Effects: Spurting blood for neck shots that also trails on the ground. Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. Decals: Decals spawn on helmets! Only in RS at the moment, due to a bug. Skins: Added support for new player models and skins! Will eventually be configurable serverside and hopefully by map. Dynamic Movement Speed: You will slow down running through snow, water, uphill or upstairs, and you will run slightly faster on terrain such as roads. Replaced Grenade Sounds: New, with less fall off at distance. Mortars are subtle whizzes, if you're close enough to hear one falling you're probably dead.

Artillery is somewhat Hollywood, but scary. Replaced Arty Sounds: Almost every arty sound has been changed. Revamped Impact System to conditionally play bullet cracks based on estimated speed at point of closest contact In fact it will only play if you're a good distance from the blast. Note that it is just a sound, you're not in any particular danger if you hear it. Random Shrapnel Effects for artillery explosions are now in. DISABLE ALL ZOOM: You may now disable all zoom (iron sights and shift zoom) be setting bNoZoom to false in the mutator's config file ( -YourSteamDir-/SteamApps/common/Red Orchestra 2/ROGame/Config/ROSoundMutator.ini

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